A Plague Tale: Innocence Trophy Guide ‒ Overview
A Plague Tale: Innocence features 36 trophies – 22 Bronze, 9 Silver, 4 Gold, and 1 Platinum. This guide details each, aiding your platinum pursuit!
Total Trophies
A Plague Tale: Innocence boasts a comprehensive trophy list, comprising a total of 36 distinct achievements to unlock throughout your harrowing journey with Amicia and Hugo. These are broken down into varying rarities, offering challenges for all playstyles. Players can anticipate earning 22 Bronze trophies, signifying smaller accomplishments and progression milestones. Additionally, there are 9 Silver trophies, representing more significant feats. For dedicated players, 4 Gold trophies await, demanding skill and perseverance. Finally, the coveted Platinum trophy serves as the ultimate reward for 100% completion.
Trophy Breakdown by Rarity
The A Plague Tale: Innocence trophy list is structured by rarity, influencing the challenge and dedication required for each achievement; The most common are the 22 Bronze trophies, earned through consistent gameplay and story progression; Stepping up in difficulty, 9 Silver trophies reward more substantial accomplishments. Players seeking a true test will encounter 4 Gold trophies, demanding skillful execution and strategic thinking. Finally, the ultimate prize – the Platinum trophy – represents complete mastery of the game, requiring dedication to collectables and completion of all challenges.
Estimated Platinum Difficulty & Time
A Plague Tale: Innocence is considered a moderately challenging platinum trophy, generally rated around a 5/10 in difficulty. Most players report needing approximately 12-15 hours to achieve 100% completion and unlock the platinum. This estimate includes time spent on thorough exploration for all collectibles – curiosities and gifts for the orphans – alongside completing all chapters and mastering gameplay mechanics. Multiple playthroughs aren’t typically required, but careful planning and efficient exploration are crucial for minimizing completion time.

Chapter 1: The Escaped Convict ‒ Trophies
Savior requires saving a soldier, The Well involves a specific well interaction, and First Blood is earned by taking down an enemy during this chapter.
Savior
Savior is a Bronze trophy awarded in Chapter 1: The Escaped Convict. To unlock this achievement, you must successfully save a soldier from the clutches of the Inquisition guards. This opportunity presents itself during a pivotal moment as you and Hugo are attempting to escape the initial chaos.
The timing is crucial; you’ll need to quickly react and utilize Amicia’s abilities to distract the guards and create an opening for the soldier’s rescue. Successfully completing this action will grant you the Savior trophy, marking an early milestone in your trophy hunting journey within A Plague Tale: Innocence. It’s considered a relatively common trophy, achieved by approximately 54.92% of players.
The Well
The Well is another Bronze trophy found within Chapter 1: The Escaped Convict. Obtaining this trophy requires you to investigate and interact with a specific well located during your escape from the initial conflict. It’s a straightforward collectible trophy, encouraging exploration of the environment.
Players must actively search for the well within the level’s confines and then examine it to trigger the trophy unlock. It’s a relatively easy trophy to obtain, as it’s part of the natural level progression. Approximately 62.84% of players have successfully acquired The Well, demonstrating its accessibility within the game’s early stages.
First Blood
First Blood is a Bronze trophy earned in Chapter 1: The Escaped Convict. This trophy is awarded upon successfully eliminating your first enemy using a stealth attack. It’s a key moment in the game, introducing players to the combat mechanics and emphasizing Amicia’s reliance on stealth.
To unlock First Blood, players must carefully approach an unsuspecting guard and perform a silent takedown. This typically involves sneaking behind the enemy and utilizing a quick-time event. Approximately 54.92% of players have unlocked this trophy, indicating it’s one of the earlier and more easily obtainable achievements in A Plague Tale: Innocence.

Chapter 2: The Strangers ‒ Trophies
Chapter 2 offers four trophies: The Strangers, Feeding the Hungry, Curiosity, and Big Sister, rewarding exploration and story progression!
The Strangers
The Strangers trophy is a straightforward, story-related achievement earned simply by completing Chapter 2 of A Plague Tale: Innocence. It automatically unlocks upon finishing the chapter’s final sequence, requiring no specific actions or challenges beyond progressing the narrative.
Players will naturally obtain this trophy during their initial playthrough, as it’s integral to the game’s storyline. There are no missable elements tied to this trophy, ensuring accessibility for all players. It’s a foundational step in Amicia and Hugo’s journey, marking the end of their encounter with the strangers.
Feeding the Hungry
Feeding the Hungry is another easily obtainable trophy in Chapter 2. To unlock it, you must locate and provide Hugo with a lunch. This involves finding a suitable food item within the environment and offering it to him when prompted.
The location of the lunch is fairly linear and part of the chapter’s progression. It’s a simple interaction that highlights the bond between Amicia and Hugo. Players shouldn’t encounter difficulty acquiring this trophy, as it’s a natural part of exploring and caring for Hugo during this section of the game.
Curiosity
Curiosity requires you to discover three curiosities within Chapter 2. These collectibles are hidden throughout the level and offer insights into the world and characters of A Plague Tale: Innocence. Finding them isn’t overly challenging, but requires attentive exploration of the environments.
Each curiosity is accompanied by a short narrative snippet when examined. Players should actively search corners, hidden pathways, and interact with notable objects to uncover these secrets. This trophy encourages thorough exploration and rewards players with lore and background information.
Big Sister
Big Sister is awarded upon finding all gifts for the orphans during Chapter 2. These gifts are scattered throughout the level and represent Amicia’s efforts to bring joy to the children. Locating all gifts requires careful observation and exploration of the environment, often involving slightly off-the-beaten-path areas.
Each gift discovered contributes to Hugo’s well-being and strengthens the bond between the siblings. Players should prioritize searching every nook and cranny to ensure no gift is missed. Successfully collecting all gifts unlocks this heartwarming trophy, signifying a compassionate act.

Chapter 3: The Arrival ― Trophies
Chapter 3 offers three trophies: A New Home, The Miller’s Curse, and The Weight of the World, earned through story progression and exploration.
A New Home
A New Home is a story-related trophy automatically unlocked during Chapter 3 as Amicia and Hugo reach the safe haven offered by the abbey. This trophy signifies a temporary respite from the dangers they’ve faced, marking a pivotal moment in their journey.
Progress through the narrative, following the main objectives, and interacting with the characters within the abbey walls. There are no specific actions required beyond simply experiencing the story unfold. It’s a straightforward trophy, representing a brief period of peace before further challenges arise.
Ensure you fully engage with the cutscenes to fully appreciate the significance of this new location.
The Miller’s Curse
The Miller’s Curse is another story-related trophy earned in Chapter 3. It unlocks automatically as you progress through the main questline involving the miller and his troubled situation. This trophy highlights a darker aspect of the world, showcasing the desperation and superstition prevalent during this time.
Simply continue following the story objectives, interacting with the miller and investigating the events surrounding his misfortune. No specific actions are needed beyond playing through this section of the chapter. The trophy will pop once the relevant story beats are completed.
Pay attention to the narrative details to understand the full context of the curse.
The Weight of the World
The Weight of the World is a story-related trophy obtained during Chapter 3’s progression. It’s awarded automatically as you advance the main narrative, specifically during a pivotal moment involving Amicia and Hugo’s journey. This trophy symbolizes the burdens they carry and the challenges they face.
Continue following the story prompts and objectives within the chapter. No specific actions are required beyond playing through this section. The trophy will unlock once you reach the designated story point. Ensure you are fully engaged with the narrative to appreciate the significance of this moment.
Focus on the emotional impact of the events unfolding.

Chapter 4: The Past ‒ Trophies
Chapter 4 offers three trophies: Memories of a Brother, The Prisoner, and The Hard Way. Progressing through the story unlocks these achievements automatically.
Memories of a Brother
Memories of a Brother is a story-related trophy awarded during Chapter 4: The Past. It’s automatically granted as you progress through a pivotal flashback sequence. This trophy centers around experiencing Amicia’s recollections of her brother, Hugo, before the tragic events that unfold.
Specifically, it unlocks after completing the section where Amicia and Hugo revisit their childhood home and relive cherished memories. There’s no specific action required to earn this; simply play through this emotionally charged part of the chapter. It’s a relatively easy trophy to obtain, naturally occurring within the narrative flow.
The Prisoner
The Prisoner trophy, found in Chapter 4: The Past, requires a bit of stealth and puzzle-solving. You must free the prisoner held captive within the citadel. This involves navigating a heavily guarded area, utilizing Amicia’s skills to avoid detection by soldiers and rats.
To achieve this, you’ll need to manipulate the environment – extinguishing torches to control the rat swarms and using distractions to create openings. Successfully liberating the prisoner without raising alarms is key. It’s a moderately challenging trophy, demanding careful planning and execution of your movements.
The Hard Way
The Hard Way trophy, also within Chapter 4: The Past, is earned by completing the chapter without using the rock loops to distract enemies. This significantly increases the difficulty, demanding precise timing and a reliance on stealth. You’ll need to master Amicia’s other tools, like the sling and environmental distractions, to bypass guards undetected.
Planning your routes carefully and utilizing the darkness to your advantage are crucial. This trophy tests your ability to navigate the level using only the most challenging methods, rewarding patient and skillful players. It’s considered a rare achievement!

Chapter 5: The Manor ‒ Trophies
Chapter 5 offers The Manor, The Scholar, and The Alchemist trophies, rewarding exploration, puzzle-solving, and crafting mastery within the complex estate.
The Manor
The Manor trophy is earned upon completing Chapter 5. This signifies progression through a pivotal section of the game, showcasing Amicia and Hugo’s resilience amidst challenging circumstances. The chapter itself is characterized by intricate stealth sequences and environmental puzzles within the imposing manor.
Successfully navigating the manor’s dangers, evading guards, and utilizing Hugo’s abilities are crucial for obtaining this trophy. It represents a significant milestone in the narrative, marking a turning point in their journey. Players should focus on careful observation and strategic planning to overcome the obstacles presented within this chapter.
The Scholar
The Scholar trophy is unlocked within Chapter 5, specifically by reading all of the documents scattered throughout the manor. This requires thorough exploration and a keen eye for detail as these documents are often hidden in less obvious locations.
Collecting all these texts provides deeper insight into the history of the de Rune family and the secrets surrounding the manor. It’s a completionist task that rewards players with lore and contributes to a fuller understanding of the game’s narrative. Patience and methodical searching are key to securing this trophy.
The Alchemist
The Alchemist trophy, found in Chapter 5, is earned by crafting all available alchemy recipes. Amicia must utilize her crafting skills to create a variety of tools and concoctions, essential for both puzzle-solving and combat;
This requires gathering resources throughout the manor and experimenting with different combinations. Mastering alchemy is crucial for overcoming obstacles and surviving encounters. Successfully crafting each recipe demonstrates a complete understanding of the game’s crafting system and unlocks this rewarding achievement for dedicated players.

Chapter 6: The Rescue ― Trophies
Chapter 6 offers trophies for completing the story, offering The Rescue, Tribute, and The Art of Slaughter, testing your skills!
The Rescue
The Rescue trophy is awarded upon completing Chapter 6, signifying the culmination of Amicia and Hugo’s desperate journey. This story-related trophy unlocks automatically as you progress through the final moments of the game, successfully navigating the challenges and reaching the conclusion of The Rescue mission.
Ensure you’ve reached the end of the narrative to secure this achievement. It’s a pivotal moment, representing the successful completion of their escape and the fulfillment of their quest for safety. No specific actions are required beyond simply finishing the chapter!
Tribute
Tribute is a trophy earned in Chapter 6, requiring you to locate and discover the tomb within the level. This isn’t a particularly difficult trophy, but it’s easily missed if you don’t thoroughly explore the environment. The tomb is a significant location, tied to the narrative and offering a moment of quiet reflection amidst the chaos.
Players should actively search for this hidden area during their playthrough of Chapter 6. Finding the tomb automatically unlocks the Tribute trophy, adding to your overall collection and progress towards the platinum!
The Art of Slaughter
The Art of Slaughter is a trophy obtained in Chapter 6, demanding a specific, brutal combat maneuver. Players must eliminate five soldiers using only stealth takedowns with Hugo’s rats, without alerting any other enemies during the process. This requires careful planning, precise timing, and a strategic understanding of enemy patrol routes.
It’s a challenging trophy, demanding patience and a methodical approach. Successfully executing this sequence unlocks The Art of Slaughter, contributing to your trophy collection and the ultimate platinum goal. Remember to save frequently before attempting!

Collectibles & Completionist Trophies
Completionists will hunt 55 collectibles: 13 Curiosities, all Gifts for Orphans, and unlock Curiosities Hunter/Collector and Orphan’s Savior trophies.
Curiosities Hunter
Curiosities Hunter is awarded upon discovering 13 of the hidden Curiosities scattered throughout the world of A Plague Tale: Innocence. These collectibles offer insights into the game’s lore and the history of the regions Amicia and Hugo traverse. Finding these isn’t necessarily tied to progression, requiring exploration and a keen eye for detail.
Players should actively search each environment, looking for glowing spots or unusual objects. Remember to check both high and low areas, as Curiosities are often hidden in plain sight or tucked away in secluded corners. This trophy is a stepping stone towards the Curiosities Collector achievement.
Curiosities Collector
Curiosities Collector unlocks when you’ve painstakingly located all of the hidden Curiosities within A Plague Tale: Innocence. This is a significant completionist task, demanding thorough exploration of every chapter and environment. Unlike some collectibles, these aren’t hinted at extensively, requiring dedicated searching and observation.
Successfully obtaining this trophy demonstrates a complete understanding of the game’s world and a commitment to uncovering its hidden stories. It’s a prerequisite for the Curiosities Hunter trophy and contributes significantly to overall game completion. Expect to spend considerable time revisiting areas to find them all!
Gifts for the Orphans
The Gifts for the Orphans trophy is earned by discovering all gifts intended for the children at the convent. These presents are scattered throughout the game’s levels, often tucked away in less obvious locations. Finding each gift requires careful exploration and a keen eye for detail, as they aren’t prominently displayed.
Collecting all gifts not only unlocks this trophy but also progresses you towards the Orphan’s Savior achievement. It’s a heartwarming endeavor, reflecting Amicia’s compassion and dedication to helping those in need. Be prepared for some backtracking!
Orphan’s Savior
The Orphan’s Savior trophy is awarded upon completing all the orphans’ requests at the convent. This requires finding and delivering all the gifts to the children, a task directly linked to the Gifts for the Orphans trophy. Successfully fulfilling their wishes demonstrates Amicia’s commitment to providing comfort and joy amidst the harsh realities of their situation.
This trophy signifies a significant act of kindness and represents a pivotal moment in the narrative. It’s a testament to the bond formed between Amicia and the orphans, and a rewarding achievement for players.

Miscellaneous Trophies
Miscellaneous trophies include A Plague Tale: Innocence (game start), Master Alchemist, and Silent as a Mouse, adding to completion!
A Plague Tale: Innocence

A Plague Tale: Innocence is a story-related trophy awarded simply for starting a new game. It’s an automatic achievement, marking the beginning of Amicia and Hugo’s harrowing journey through medieval France. This trophy requires no specific action; just launch the game and progress past the initial cutscenes.
Consider this your first step towards unlocking the platinum trophy, a testament to your dedication to experiencing this emotionally charged narrative. It’s a straightforward trophy, ensuring every player receives it early on, setting the stage for the challenges ahead.
Master Alchemist
Master Alchemist requires crafting all available alchemy recipes within A Plague Tale: Innocence. This involves finding and utilizing all crafting stations throughout the game to create various concoctions. These include items like abrasive, incendiary, and even those used for puzzle-solving.
Carefully explore each environment, searching for crafting stations and the necessary ingredients. It’s recommended to collect everything you find, as resources are often limited. Completing this trophy demonstrates a thorough understanding of the game’s alchemy system and resource management.
Silent as a Mouse
Silent as a Mouse is earned by completing a chapter without alerting any guards. This demands a stealthy approach, utilizing shadows, tall grass, and distractions to avoid detection. Planning your routes and timing your movements are crucial for success.
Chapter 5, “The Manor,” is often recommended for attempting this trophy due to its manageable guard placements. Remember to extinguish torches and utilize Hugo’s ability to slip through tight spaces. Patience and careful observation are key to achieving this challenging, yet rewarding, accomplishment.